Privacy policy
Effective 26 October 2026
Bubblequake is a mixed reality game for Meta Quest 3 and 3S. We built it to collect as little as possible: we run no servers of our own, show no ads, and use no analytics or tracking. This page explains, in plain words, what the game does with information. "We" means the maker of Bubblequake; "you" means the player.
The short version
- Your progress, players and high scores are saved on your headset only.
- Your room scan, hand tracking and depth are used on the headset, live, and are never saved or sent anywhere by the game.
- If you use the online leaderboards, Meta handles your Meta user ID, display name and scores (and your friends list for the friends board), under Meta's privacy policy.
- We never receive, sell or share any of it.
What the game uses, and why
| Information | What it is for | Where it goes |
|---|---|---|
| Players and progress: the three letter initials you pick, levels, stars, best scores, settings | Saving your game and the high score boards on the headset | A save file on your headset. Meta's cloud backup may keep a copy if you have it turned on. |
| Spatial data (the room scan from Space Setup: walls, floor, furniture boxes) | Letting bubbles bounce off your walls and furniture and placing the bubble machine | Used on the headset while you play. Never saved or sent by the game. |
| Hand tracking | Popping, chopping and pinching bubbles, and pointing at menus | Processed live by the headset. Never saved or sent by the game. |
| Depth sensing | Letting your real hands and furniture hide the bubbles behind them | Processed live by the headset. Never saved or sent by the game. |
| Meta user ID, display name and scores | The online leaderboards (highest level, total stars, total score, best chain) and checking that your copy of the game is genuine | Meta's platform services. We do not receive or store them on any server of ours. |
| Your Meta friends list (only for the friends leaderboard) | Showing a leaderboard of just you and your friends | Meta's platform services. Not stored or used for anything else. |
What we do not do
- No accounts with us, no sign up, no email collection in the game.
- No advertising, no ad networks, no selling or renting of any information.
- No analytics or tracking SDKs. We have turned off the optional hardware statistics of the Unity engine the game is built with.
- No camera images, photos or recordings are taken or sent by the game. (Recordings you make with the headset's own capture tools are yours and controlled by Meta's system.)
- No location data.
Meta's role
Bubblequake runs on Meta's platform. The online leaderboards and the check that your copy of the game is genuine are provided by Meta, who processes your Meta account information according to the Meta Quest privacy policy. Your display name and scores appear on the leaderboards for other players to see. You can manage what Meta shares in your Meta account privacy settings.
Children
Bubblequake is rated for players 13 and over on the Meta Horizon Store, and the online leaderboards follow Meta's rules for account ages. The game itself collects nothing from anyone, of any age. If you believe a child under 13 has used the online leaderboards, contact us and we will help get their entries removed.
Keeping or deleting your information
- Your save file stays on your headset until you uninstall the game, which deletes it (along with any copy in Meta's cloud backup if you delete that too).
- Leaderboard entries are held by Meta. Ask us and we will ask Meta to remove yours, or use Meta's own account tools.
Security
Because we keep no servers and collect nothing ourselves, there is no database of yours for us to lose. Information on Meta's platform is protected by Meta.
Changes
If the game ever starts using information in a new way, we will update this page and the date at the top before that version is released.
Contact
Questions or requests about privacy: hello@bubblequake.com
